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Arkane founder Raphael Colantonio will reveal more about his next game in a few days, says fans of Dishonored and Prey 'will be happy'Arkane Studios founder Raphael Colantonio says WolfEye Studios, which he co-founded after leaving Arkane in 2017, will reveal more about its new game in a few days, and that fans of his previous ...
Raphael Colantonio, who founded the Dishonored and Prey developer and served as its president before leaving in 2017 to start Weird West maker WolfEye Studios, took to social media to ask: “Why ...
Arkane founder Raphael Colantonio talks Weird West, immersive sims, and why he doesn't want to go back to big budgets. When you purchase through links on our site, we may earn an affiliate commission.
Arkane co-founder Raphael Colantonio has expanded on his shock decision to leave the Dishonored and Prey developer, suggesting he's burnt out by years of triple-A development.
Raphaël Colantonio and his team at Wolfeye Studios haven't revealed much about their second game. A few teaser images have been released, and the briefest glimpse of gameplay was shared on social ...
Raphaël Colantonio has revealed that nobody at Arkane Austin wanted Prey (2017) to be titled Prey, and how it felt "gross" to have release something under someone else's IP.
When asked about The Crossing, Raphael Colantonio and Viktor Antonov, two of the game’s leads, liken it to an ex-girlfriend. They were passionate about the project. They still have love for it.
WolfEye, the studio founded by Dishonored co-creator Raphael Colantonio, has a new game coming out. It's apparently a first-person immersive sim with a structure between Prey and Fallout: New ...
Raphael Colantonio, founder of Arkane Studios and now the founder and head of WolfEye Studios, has teased that the next game coming from WolfEye is one that will make fans of Dishonored and Prey ...
Arkane Studios President and Co-Creative Director Raphael Colantonio is leaving the company after 18 years. He said he wants to spend more time with his family.
Raphaël Colantonio says the Metacritic scoring ecosystem encourages devs to make "safe, boring games," while launches like Stalker 2 suffer in overall scoring at launch due to bugs and technical ...
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