DRIMAGE (CEO Jeong Woo-yong) announced that full live service for the new large-scale MMORPG developed by Aqua Tree, ...
Bodycam (Unreal Engine 5) : rtx 3060 12GB + Core i5 12400F 1080p, Low Settings - 0:00 1080p, Low Settings, FSR3 : Quality - 1 ...
Bodycam (Unreal Engine 5) - rtx 4090 24GB + Core i9 14900K l 4K 4K - 0:00 4K, FSR3 - Quality - 5:14 4K, FSR3 - Quality + fg - ...
Jesse Pitela offers a free Unreal Engine 5.7 crash course in motion design with 17 videos and 10 scenes. Limited-time access ...
Julián F.L. is a Video Game & Anime expert, historian & journalist with a lot of passion for these subjects and over 10 years of experience in writing about them. He knows every single Pokémon by ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
Kojima and Xbox team up to show off a new OD teaser, "or maybe a signal", running on Unreal Engine 5
Tonight, as part of the Kojima Productions 10th Anniversary livestream, called Beyond the Strand, we got a new update on the studio's peculiar work-in-progress, OD. The title, which Kojima has ...
In a nutshell: Unreal Engine powers some of the world's biggest games, but its reputation has taken a hit as several high-profile releases stumble with performance issues. Epic CEO Tim Sweeney argues ...
Metal Gear Solid Delta Snake Eater may have been released to critical acclaim, but there’s one aspect about Konami’s remake that graphics-focused fans are not happy with. The game’s gorgeous visuals ...
TL;DR: Unreal Engine 5 revolutionized game development with advanced technologies like Lumen and Nanite, but many UE5-powered games in 2025 face performance and optimization issues across platforms.
Tim Sweeney, CEO of Epic Games, has stated his belief that Unreal Engine 5‘s poor performance on select hardware is down to developers not properly optimising the technology. Korean website This Is ...
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...
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