This is an advanced 3D tutorial. Hopefully you have seen my previous Unity 3D tutorial or are fairly familiar with Unity 3D because I am assuming you are aware of familiar Unity 3D concepts. In ...
It is in no way well architected or "good", but provides the most basic possible template I could think of after being baffled by the complexity of the new Standard Assets FPS controller released by ...
Abstract: We develop a passivity-based control scheme for the feedback regulation of a class of switched power converters commonly addressed as power factor pre-compensators. In such applications, ...
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