Roblox has appointed Vlad Loktev as chief creator ecosystem officer within its creator division. Lotev will start on September 29 and lead creator success efforts, including "building an integrated ...
GameSpot may get a commission from retail offers. Roblox has announced a new feature called Roblox Moments, a TikTok-style social feed allowing users to share videos taken directly in-game. The ...
Roblox CEO David Baszucki has set a goal for the platform to capture 10% of the global gaming content market. In the past 12 months, creators earned over $1bn via the Developer Exchange Program, with ...
Roblox has announced a "suite of innovations" across AI and creator monetization, and revealed that over the last year, creators earned over $1 billion through the DevEx program. At last week's Roblox ...
Roblox said it was adding a set of AI updates designed to attract more gaming-content creators along with intellectual property from toy-maker Mattel. Video-game company Roblox said Friday that Mattel ...
On Friday, Roblox announced it would be launching a new social video platform within Roblox, plus new AI tools for Roblox creators. The popular online game platform shared these announcements at its ...
SAN MATEO, Calif.--(BUSINESS WIRE)--Roblox Corporation (NYSE: RBLX), an immersive gaming and creation platform, today announced the release of its annual U.S. Roblox Economic Impact Report, alongside ...
After a popular YouTuber who entraps suspected sexual predators he contacts through Roblox was banned from the youth-targeted gaming platform this month, the company found itself defending its ...
Roblox Corporation RBLX is leaning into its high-growth, creator-led ecosystem by scaling payouts, introducing new incentive structures and broadening monetization channels. The company’s strategy is ...
It’s launching two new rewards programs. It’s launching two new rewards programs. is a senior reporter covering technology, gaming, and more. He joined The Verge in 2019 after nearly two years at ...
Updating titles used to be an impossibility in video games. After all, once something was released, that was it. There was no “DLC” or things of that nature. You had to make a new game to bring in new ...