Abstract: This paper proposes a 3D model generation method based on character illustrations specifically designed for game character production. Recent studies on single-view 3D model generation have ...
Abstract: Adversarial attacks on deep neural networks (DNNs) have raised significant concerns, particularly in safety-critical applications such as autonomous driving. Autonomous vehicles rely on both ...
Collision shapes in my project started behaving erratically since Godot 4.5. Normally, collision shapes would follow the player, camera, or rigid body smoothly. In my case, they're not. For context, I ...
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