F or many years, a video game was only as good as its core mechanics. If a game feels horrendous to play, players will get ...
Roki Sasaki sensed an opportunity to boost a Dodgers team in desperate need of relief depth. And, having finally found a ...
Ghost of Yotei 's developers had to "figure out ways" to get players excited to explore their new open world adventure ...
Ghost of Yotei creative director Jason Connell doesn't mind how much side content players choose to complete in the Ghost of ...
Digimon Story Time Stranger brings monster-raising to a new level, even if cramped maps and clunky systems stop it short of ...
Growing up, it was Quinn Priester's grandparents who took the Northern Illinois kid to Wrigley Field. Grandpa Paul and ...
After a disastrous MLB debut, L.A.'s new ninth-inning man has unleashed jaw-dropping stuff in October. Here's what fueled the ...
From a 100-year-old military academy in Georgia to roles at A&M and Texas with Jim Schlossnagle, Max Weiner develops skill ...
An HR advisor with a background in recruitment and HRIS functions, with a passion for video games and writing. Oliver grew up playing Call of Duty with his siblings and has garnered 1000s of hours ...
Jason Connell and Ian Ryan unpack what it means to make a successful revenge story in the latest Sucker Punch video game the Ghost of Yōtei.
Ever wonder why so many games force you to rest before the next big challenge? Rest mechanics balance difficulty, control ...
I’m no stranger to difficult videogames but I'm increasingly choosing to press X to not continue… I'm calling time on difficult videogames like Silksong and Elden Ring. Can we have a nice time again?