From tactical RPGs to MMORPGs, Triumph Games is shaping Web3 titles where players own, create, and evolve the worlds they ...
While many indie devs have taken to third-party engines like Unity and Unreal Engine, which offer accessible tools such as visual scripting, Sophia comes from an architectural and coding background, ...
Danna Terrace, the creator of The Owl House, explains why she took Knights of Guinevere to YouTube with Glitch Productions.
Adaya Head sat with BLACK ENTERPRISE to discuss game development and embracing the challenges of leadership while building ...
Ashley Guchhait began developing Squirrely Roo Rabbit as a senior at MICA. Eight years later, she’s cofounded her own studio to continue bringing the game to life.
The poster child of games with ugly character creators, it takes a lot of effort for players not to make an ugly character in ...
We spoke with Bennett Foddy, creator of Getting Over It and Baby Steps, to learn about his wild game ideas that had to be scrapped.