Crimson Desert's combat system combines fighting game influences with swords, magic, and battle robots. How does that strange mix come together? We spoke to developer Pearl Abyss to find out.
Ghost of Yotei 's developers had to "figure out ways" to get players excited to explore their new open world adventure without relying heavily on overt indicators like divisive yellow paint, because ...
Sucker Punch learned a lot from developing Ghost of Tsushima, so when they started working on Yotei, they had an idea for how to make it more immersive.
IGN's Nick Limon sat down with NVIDIA GeForce evangelist, Jacob Freeman, and Global Art Director at CD Project Red, Jakub Knapik, to talk about the state of PC gaming along with NVIDIA technologies ...
Strong spatial skills are critical for everyday tasks and across many careers—they also strengthen students’ math performance.
Streamer KurtJMac’s “Far Lands or Bust Marathon Subathon” finally saw its goal of reaching the glitched edge of the Minecraft map realized over a decade later, Polygon reports. The Far Lands is the ...
In my time returning to the game in Hardcore mode for the DLC, however, there’s one particular element of difficulty that I absolutely adore, and I think more games should make use of.