Crimson Desert's combat system combines fighting game influences with swords, magic, and battle robots. How does that strange mix come together? We spoke to developer Pearl Abyss to find out.
Ghost of Yotei 's developers had to "figure out ways" to get players excited to explore their new open world adventure without relying heavily on overt indicators like divisive yellow paint, because ...
Sucker Punch learned a lot from developing Ghost of Tsushima, so when they started working on Yotei, they had an idea for how to make it more immersive.
Every studio approaches the open-world genre differently, but these rules may help in tailoring an overall experience that comes close to perfection.