Creative Bloq on MSN
Indie game Denshattack turns Japan’s iconic train culture into pure pop-art motion
There's also a reverence for Japanese culture and Japan itself that the Barcelona-based indie studio Undercoders wants to ...
A free-to-play multiplayer game wasn't on anyone's bingo card for the French studio – but here's why it might just work ...
DRIMAGE (CEO Jeong Woo-yong) announced that full live service for the new large-scale MMORPG developed by Aqua Tree, ...
Glassbreakers: Champions of Moss lets you lead your squad of Champions into an immersive arena in this exciting game of ...
Creative Bloq on MSN
DrainSim is an Unreal Engine 5 game about unblocking drains, and it looks amazing
DrainSim is an upcoming indie game that involves saving a city from flooding, and it looks a lot more exciting than it might ...
One “huge moment” for Epic Games and Unreal Engine was “War Is Over!’s” winning the 2024 Academy Award for Best Animated ...
YouTuber RebsGaming has revealed a slew of new details on the long-rumoured Halo: Combat Evolved Remake, which is reportedly set to arrive on multiple platforms in 2026 to celebrate the series’ 25th ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
Kojima and Xbox team up to show off a new OD teaser, "or maybe a signal", running on Unreal Engine 5
Tonight, as part of the Kojima Productions 10th Anniversary livestream, called Beyond the Strand, we got a new update on the studio's peculiar work-in-progress, OD. The title, which Kojima has ...
Epic’s roadmap lists Nanite foliage skinning (experimental) as part of the 5.7 cycle. The description reads: “Support for skinned animation on Nanite meshes, targeting deformable foliage assets.” ...
Offworld first announced the Unreal Engine 5 update for Squad back in April. At first, there was a mix of excitement about the upgrade and laughter at the new PiP scope mode, but things are getting ...
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...
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