2D Platform Game developed in Unity for Android, Windows, and Linux. Kailius is inspired by the early RPGs, featuring PixelArt aesthetics (8 Bits). Build your own 2D platformer game effortlessly with ...
In chapter 07 you change the SpriteBatch.Begin() to be SpriteBatch.Begin(samplerState: SamplerState.PointClamp);. I think this is a good opportunity to tell the reader to read the documentation on it ...
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