The global game-based learning market is poised to reach $94.73 billion by 2033, experiencing a CAGR of 20.85% from 2025.
Recently, Duolingo has switched from its hearts system to an energy system, where every lesson costs a bit of energy. Energy ...
Bright Bites delivers immersive experiences, a clear social purpose, and digital engagement through gamification, says Dr ...
Airlearn is building a presence, positioning its app around guided dialogue and corrective feedback rather than scoreboard ...
What could we possibly learn about effective teaching from game design? As it turns out, quite a lot. Try these game-based ...
Day 4 of Creative LIAisons in Las Vegas opened with another roll of the dice for its next-generation creative leaders, but ...
Work isn’t what it used to be. The old model of clocking in, doing repetitive tasks, and waiting years for a promotion is giving way to dynamic, engaging career environments. Employers are learning ...
President and Chief Executive Officer Ramon S. Monzon, who has championed the exchange’s investor education roadmap and ...
Communities succeed when they are intuitive and appealing. Today's users expect modern features: chats, group rooms, events, ...