TL;DR: Unreal Engine 5 revolutionized game development with advanced technologies like Lumen and Nanite, but many UE5-powered games in 2025 face performance and optimization issues across platforms.
Epic CEO Tim Sweeney has blamed developers for issues with games made in Unreal Engine 5, stating the "main cause is the order of development". A number of games developed with UE5 released recently ...
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...
VALORANT is entering its Unreal Engine 5 Era. / Riot Games; Unreal Engine via Website Since Patch 11.02 applies its effects broadly across the entire Agent pool, it won't result in any particular ...
Unreal Engine is probably the most well-known video game tool set in the world. Its fifth iteration is the system that forms the foundation of Fortnite and dozens of other games, including Black Myth: ...
CD Projekt RED has released a new cinematic trailer and technical demonstration of The Witcher IV as part of State of Unreal 2025. The demonstration is running on a base PlayStation 5 at 60 frames per ...
When you buy through links on our articles, Future and its syndication partners may earn a commission. Credit: Warner Bros. Pictures Unless you’ve lived under a cube of deepslate, you’ve almost ...
Joe Grantham is a contributor from the UK with a degree in Classical Studies. His love for gaming is only rivaled by a deep passion for medieval history, which often seeps into his articles. With over ...
Stalker 2 has made me look back and realize that maybe it was a mistake to make Epic Games' Unreal Engine 5 become an industry standard for the next decade. Sure, GSC Game World's big comeback ...
Microsoft is betting on some new changes to take its fabled Halo franchise into its next chapter. The tech giant revealed the new changes at the 2024 Halo World Championship, announcing a new game ...
One of Xbox's developers is rebranding, while taking steps to bring Halo into a new era of Unreal Engine 5. When you purchase through links on our site, we may earn an affiliate commission. Here’s how ...
“When I started at Epic 10 and a half years ago, there was a big void between the way you would create content for a game versus a movie,” Epic Games chief technology officer Kim Libreri (the VFX ...