In this tutorial repository and accompanying video you will learn how to recreate all the standard surface inputs (PBR) on the URP/Lit Shader in Unity ShaderGraph! In this video and repository you'll ...
MIT License Copyright (c) 2025 MichaelsGameLab Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated ...
Abstract: Graph Neural Networks (GNNs) have emerged as a promising tool to handle data exhibiting an irregular structure. However, most GNN architectures perform well on homophilic datasets, where the ...