Variable Rate Shading (VRS), also known as Fragment Shading Rate, is a technique which allows to decouple the rasterization and pixel shading rate. VRS can be used to minimize the pixel shading ...
Through Unity's New Service Partner Program, this new partnership delivers advanced interactive technologies to industries outside of gaming, including automotive, healthcare, and manufacturing As a ...
If using your own Sub Graphs, be aware that Shader Graph does not include keywords in nested Sub Graphs. So for some of my subgraphs, you may need to open them and copy the Boolean/Enum Keywords in ...
The evolution of the modern graphics processor began with the introduction of the first 3D add-in cards in 1995. This development coincided with the widespread adoption of 32-bit operating systems and ...
Nvidia’s CEO Jensen Huang just gave a keynote address at the 2025 Consumer Electronic Show in Las Vegas. During the event, Huang announced the new RTX 50 series GPU cards led by the flagship RTX 5090.
Abstract: 3D Gaussian splatting (3DGS) suggests the use of explicit point-based 3D representations for high-fidelity novel view synthesis, with training and rendering speeds that are better than prior ...
Abstract: To achieve fast and accurate modeling of electrically large targets, this paper proposes a physics-data hybrid driven surface current learning method (PdEgatSCL), which can learn combined ...