Read the guidelines document on the overall principles on how to develop more components. Reach out to @garciadelcastillo to request a link to the spreadsheet where we are keeping track of the work ...
From ‘superyacht’ to ‘kiss cam,’ these terms have officially entered the lexicon.
Automatically generates C# DllImport code from Rust extern "C" fn code. Whereas DllImport defaults to the Windows calling convention and requires a lot of configuration for C calls, csbindgen ...
Imports: CANopen electronic data sheets in EDS or XDD format. Exports: CANopen electronic data sheets in EDS or XDD format, documentation, CANopenNode C source files. GUI editor for CANopen Object ...
Definitely Fastest and Zero Allocation JSON Serializer for C#(.NET, .NET Core, Unity and Xamarin), this serializer write/read directly to UTF8 binary so boostup performance. And I adopt the same ...
Learn C# by stepping through the basics with Bob Tabor: get the tools, see how to write code, debug features, explore customizations, and much more! Search for and focus on the information you need, ...
Or select it from the NuGet packages UI on Visual Studio. On Visual Studio, make sure that you are targeting .NET 4.6.1/.NET Core 2.0 or later, as this package uses some features of newer .NETs.
ACadSharp allows to read or create CAD files using .Net and also extract or modify existing content in the files, the main features may be listed as: Please feel free to fork this repo and send a pull ...
The basic example of the library usage: video decoding, conversion and frame extraction to jpeg is included in FFmpeg.AutoGen.Example project. For the more sophisticated operations please refer to ...
One of the best ways to write software is to organize your project in a way that future development minimizes risk, does not break the code, and makes future changes inexpensive (in terms of time and ...
Also EpPathFinding.cs depends on C5. Pre-compiled C5.dll for Unity is included in EpPathFinding3D.cs\PathFinder\UnityC5 folder. (Please refer to C5 on Unity3D, if you have any dependency issue with C5 ...
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