Pocketpair dropped a new developer update video today, and while it was framed as a quiet “state of the game,” there’s nothing quiet about what’s coming for Palworld. In the face of Nintendo’s ongoing ...
We've been having issues with the airspace problem for a couple of years now and we're happy seeing it being resolved. In testing, I came across something very annoying. We have a framework of our own ...
I am experiencing a problem with repeating timer in SDK 2.1.0 (I haven't seen it in SDK 1.x.x before). The problem seems happen only when timer callback function is "light" (I mean doesn't contain too ...
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