Material Maker 1.4 launches with Godot 4 rewrite, new MeshMap node, 32-bit texture support, flexible UI and shader overhaul.
In a diverse but rapidly aging city like San Francisco, stereotypes tend to define who lives where: the Marina is for kids out of college, Noe Valley is for young families and SoMa is for techies. For ...
BRATTLEBORO, Vt., Sept. 26, 2025 /PRNewswire/ -- School for International Training (SIT) launches today a campaign to inspire college students to study abroad in Europe. The "Step into the Map. Every ...
Epic Games has rolled out the preview version of Unreal Engine 5.7, and it’s shaping up to be one of the most important updates to the engine so far. The biggest change is the new Procedural Content ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
This repository accompanies Procedural Content Generation for Games by Isabel Lupiani (Apress, 2025). Download the files as a zip using the green button, or clone the repository to your machine using ...
Unreal Engine 5.7 introduces experimental Nanite foliage skinning and other roadmap items. Officially confirmed features only.
This is actually my favorite clip of the bunch so far. Working into the night after a single day with the tools, creator chrisp_games put together an amazing-looking demo of hopping sand dunes on a ...
It’s not really a creator mode without a massive Shrek or two. Reddit user matheuscsg08 imported one in, gave it a health bar, and made it dance. The “every enemy is Shrek” mode isn’t just for Elden ...
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