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Shadow of the Colossus Director Says 'The Era of Game Mechanics Is Over' - & He's Right
F or many years, a video game was only as good as its core mechanics. If a game feels horrendous to play, players will get ...
William is a writer for DualShokers who has been helping players solve problems for years. Don't know how to find that item or defeat that boss? He's got your back. To think, it all started with ...
William is a writer for DualShokers who has been helping players solve problems for years. Don't know how to find that item or defeat that boss? He's got your back. To think, it all started with ...
Personal preferences regarding game mechanics usually dictate the types of games we play. For me, a big selling point is player choice, and one of my favorite ways that it manifests is through romance ...
Shadow of the Colossus and The Last Guardian director Fumito Ueda in an interview with DenfaminicoGamer alongside Katamari creator Keita Takahashi stated he believes the age of new game mechanics has ...
Customers today don’t just expect a good product — they expect an experience. With attention harder to hold and competition everywhere, more brands are using game mechanics to make everyday ...
Love them or hate them, difficult survival mechanics are the backbone of the survival game genre. They separate the casual players from the truly masochistic ones. I mean, what’s more “fun” than ...
When you dive into your favorite RPG or roguelike, you may not realize that tucked between the sword swings, spell casts, and loot drops are subtle mechanics borrowed from the world of casinos. No, ...
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