Dungeons and Dragons, obviously, has plenty of dungeons. But it's hardly ever dark nor deep, most adventures only scratching the surface. After all, every adventurer knows what happens when one digs ...
Having rotating players is the premise of a West Marches campaign, and the reason why game designer Ben Robbins created this ...
Combat in D&D can take up a lot of real-world time, but breaking some of 5e's rules can keep battles interesting without taking up entire sessions.