A student suddenly needs to go to the bathroom mid-lesson. Another zones out completely, distracting nearby classmates during ...
Marijn Heule uses turns mathematical statements into something like Sudoku puzzles, then has computers go to work on them.
Georgetown University psychologist Shadab Tabatabaeian, the paper’s lead author, imagines a “cool application” of their ...
Sheen: Game-based learning isn’t about replacing rigor. It’s about sparking curiosity, reducing fear and fostering a genuine ...