Cox gave a lot of praise to the “advanced systems” that the engine had, and used both their knowledge of Italy and other things they researched, and applied it to the layers of detail that Unreal ...
Creative Bloq on MSN
Why this indie dev built its own game engine to push pixel art further
Neverway's development could be described as the result of a game that allows more features to creep in, and is typical of the best indie games you'll play. As a farming life-sim RPG that's also a ...
Ashley Guchhait began developing Squirrely Roo Rabbit as a senior at MICA. Eight years later, she’s cofounded her own studio to continue bringing the game to life.
Creative Bloq on MSN
Why 2D game art is thriving in 2025, and how you can do it too
Something is enduring about pixel art that keeps drawing us back. A handful of coloured squares shouldn’t have much power, ...
If there’s any title that takes what makes the Metroidvania genre so great—gameplay, story, soundtrack, and visuals—it’s Ori ...
EA Sports has canceled its plans to produce a new college basketball video game, Extra Points reported. The decision was influenced by schools accepting an offer from 2K Sports to be featured in the ...
See https://phaser.io/box2d for details about Phaser Box2D. Need support? Join our Box2D channel in the Phaser Discord. There are plenty of ports of Box2D to JavaScript, so why did we create another ...
In a nutshell: Unreal Engine powers some of the world's biggest games, but its reputation has taken a hit as several high-profile releases stumble with performance issues. Epic CEO Tim Sweeney argues ...
Ever since the release of Unreal Engine 5 in 2022, there's been a suggestion that it struggles to run on certain platforms and types of PCs, particularly when it comes to lower-spec devices that ...
TL;DR: Unreal Engine 5 revolutionized game development with advanced technologies like Lumen and Nanite, but many UE5-powered games in 2025 face performance and optimization issues across platforms.
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...
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