Showcase of getting data into and out of GLSL compute shaders using Push Constants, Specialization Constants and Storage Buffers in Godot. See https://1hue.github.io ...
Jon Peddie traces the evolution of GPUs from fixed-function pipelines to today’s AI-era shader giants and shows how the improvements have outpaced Moore’s Law. Timeline of shader development. The role ...
Human character shaders for Godot, free (skin, eyes, wetness) from MatMADNESS. Finally something substantial in Godot; demo & pack available. The developer does note that the project is a work in ...
Downing Street was last night facing the threat of a police investigation over claims that the Prime Minister's chief of staff hid more than £700,000 of donations to boost Keir Starmer's political ...
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