The promise of AI in reading is enormous, but realizing it requires leaders to safeguard equity, privacy and human connection ...
The global game-based learning market is poised to reach $94.73 billion by 2033, experiencing a CAGR of 20.85% from 2025.
Recently, Duolingo has switched from its hearts system to an energy system, where every lesson costs a bit of energy. Energy ...
Vineet Nayar, former CEO and chairman of HCL Technologies , is known for transforming the IT company from a fledgling $700 ...
Day 4 of Creative LIAisons in Las Vegas opened with another roll of the dice for its next-generation creative leaders, but ...
Only 12% of employees apply new skills from workplace learning. How can L&D address this transfer gap? The solution lies not ...
Airlearn is building a presence, positioning its app around guided dialogue and corrective feedback rather than scoreboard mechanics.
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Majid Al Futtaim – Retail’s CEO on how Bright Bites blends play, learning, and healthy food
Bright Bites delivers immersive experiences, a clear social purpose, and digital engagement through gamification, says Dr ...
Discover how gamification really works. Learn how behavioral science, reinforcement learning, and cognitive psychology drive ...
As the daily grind becomes “gamified,” players are nostalgic for older, more chaotic versions of the life simulation game ...
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