Gearbox has explained that Borderlands 4's latest patch needs to go through shader compiling, leading to temporary stuttering in-game.
Borderlands 4 developer Gearbox has asked PC gamers to wait 15 minutes for shaders to compile in the background while playing after some said this week’s update had caused increased stuttering.
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A line in Borderlands 4's latest Vault Hunter buff update may have confirmed that they fixed the shader issue once and for all.
Hardware 'Even with a 9800X3D and a 5090 it runs like absolute buttcheeks': 2K Games posts Nvidia's Borderlands 4 optimised settings guide, but the community is already in open revolt Hardware ...
GameSpot may get a commission from retail offers. Borderlands 4 is out now on PC, and a number of issues have cropped up as the game sets records on Steam. On the Borderlands Support site, Gearbox ...
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OpenGL shaders should be compiled only once in the same DOSBox Staging session. On subsequent use, we should switch to the compiled shader from the in-memory shader cache instead of loading it from ...