News
11h
Tom's Hardware on MSN3D Pinball bug allowed game to run at 5,000 FPS — former Microsoft programmer didn't add a rev limiter when porting game from Windows 95 to NT
Dave Plummer, the Microsoft programmer who ported Pinball from Windows 95 to NT, didn't add a frame limiter to the game, which made it go into overdrive on more modern systems.
LaMothe, mathematician and computer scientist and author of the immensely well-received Tricks of the Windows Game Programming Gurus, has reprised that technohit with the same thing for 3D simulation.
Last month's surprise announcement that pixelated open-world game Retro City Rampage will be ported to MS-DOS left us with a lot of questions. For one: Why? For another: How? Gamasutra talked to ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results