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For the 3D portion of this work, I used Blender (see our guide to 3D modelling software) with Sanctus Library, and Physical Starlight and Atmosphere, plus scans from Poly Haven as a base, which I ...
Introduction 00:10 Object 00:31 Set up 01:13 Shader edit 02:12 Edge wear 03:03 Random wear 04:08 Normal Hope it is useful to you Thanks for watching Subscribe!