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Still, it seems like Unreal is leading the charge to fix this problem for players. Hopefully, a permanent solution will make shader stuttering a thing of the past.
Before Unreal Engine 5.2, Epic recommended that developers bundle the most common PSOs into a cache, allowing games to precompile most of the shader code during loading screens.
Epic announced a slate of new features for Unreal Engine 5 during its State of Unreal address, but the most important update flew under the radar.
In short, Epic seems to be saying that it knows shader compilation stuttering is a problem in games that use Unreal Engine, but it's actively working on solutions to it all.