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Using Grover's algorithm to efficiently prepare collective quantum states in optical cavities
The reliable engineering of quantum states, particularly those involving several particles, is central to the development of various quantum technologies, including quantum computers, sensors and ...
Grover's algorithm, as a classic quantum search algorithm, utilizes its quadratic speedup advantage for unstructured data search, becoming a recent hotspot in the field of quantum computing research.
The combination of quantum neural networks and Grover's algorithm enhances adaptability, making the search system capable of self-learning, automatically adjusting search strategies with data ...
As one of the best-known quantum algorithms, Grover’s algorithm allows unstructured searches of large data sets that gobble up conventional computing resources.
SHENZHEN, China, July 7, 2025/ PRNewswire/-- MicroAlgo Inc., today announced the development of a Grover-based quantum algorithm designed to find pure Nash equilibria in graphical games. This ...
Compared to classical search algorithms, the Grover algorithm theoretically reduces the search complexity to O (√N), providing exponential speedup when processing large-scale unordered databases.
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History of quantum computing: 12 key moments that shaped the ... - MSN
In 1998, a team led by IBM researcher Isaac Chuang made a breakthrough when they showed that they could run Grover’s algorithm on a computer featuring two qubits — the quantum equivalent of bits.
Blockchain security relies heavily on cryptographic primitives like public-key encryption, digital signatures, and hash functions. In current systems, techniques such as RSA and elliptic curve ...
Although quantum can’t directly break symmetric encryption like it can with asymmetric codes, a quantum search algorithm called Grover’s algorithm can be used to perform a brute-force search ...
In today's rapidly advancing field of quantum computing, MicroAlgo's Grover-based quantum algorithm provides an innovative solution for finding pure Nash equilibria in graphical games.
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