Daniel Sadowski, about its unique 'time as a resource' mechanic, and how it plays into the game's wider narrative sandbox approach where gamers create their own story through their choices.
If you spend take too long to the play The Blood of Dawnwalker, then you might run out of time to finish the game.
Design director Daniel Sadowski adds that, while the team does want the sense of urgency, that time only moves when you do the content as Rebel Wolves doesn't want to rush or stress players out.
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