Roblox, age verification
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Roblox, under scrutiny for child safety concerns, will require users to verify their age through a selfie or an ID. They'll only be allowed to chat with others in the same age group unless they confirm they know the other person.
After users go through the age checks, they will be assigned to age groups ranging from under nine, nine to 12, 13 to 15, 16 to 17, 18 to 20 and over 21. Users will then be able to chat with their age group or similar age groups, depending on their age and the type of chat.
If Roblox users want to chat on the online gaming platform, they’ll soon have to verify their age by providing a government ID or by letting an artificial intelligence age estimation tool photograph their face.
The final reason Roblox is everywhere: it's polarizing. The stock has more than doubled in 2025 and now trades at 19 times sales -- a multiple that assumes near-flawless execution. Yet Roblox remains unprofitable, with costs for infrastructure, developer payouts, and safety investments continuing to weigh on margins.
Roblox posts strong Q3 with engagement, 48% revenue growth, FCF, softer Q4 guidance, higher CAPEX, APAC gains, and regulatory risks. See why RBLX stock is a hold.
In isolation, Roblox's numbers were good. Q4 revenue of $988 million was up a whopping 32% year over year and ahead of its guidance of $935 million to $960 million. And other metrics, such as bookings, free cash flow, and adjusted earnings before interest ...