Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
Klei's turn-based tactical game recently swapped its Incognita duds for spiffy new Invisible Inc. ones. With that out of the way, the studio recently said that it's working hard on making the ...
Owing perhaps to the difficulty and extreme cost of building virtual worlds that can be seen, heard, explored, and interacted with in multitudes of other ways, video games have long made use of ...
Now that the alien occupying force of XCOM 2 has had twenty years to impact how humans live within their closely-controlled cities, it seems they have instituted a firm style of uniformity and ...
As part of a study to improve procedural level generation in games, three researchers have trained an artificial intelligence to make playable maps for classic Doom. We're pretty sure this is how ...