Savvas Learning, a provider of digital learning solutions across all K-12 grade levels and subjects, announced today it has acquired Rubicon Publishing, the developer of Canada's most widely used ...
Savvas Learning Company has acquired Rubicon Publishing, a Toronto-based K-12 digital learning company and supplemental educational publisher. No financial terms were disclosed. Savvas, a Paramus, New ...
When it comes to classroom edtech use, digital tools have a drastically different impact when they are used actively instead of passively–a critical difference examined in the 2023-2024 Speak Up ...
ST. PAUL, Minn.–(BUSINESS WIRE)–Carnegie Learning’s EMC School (EMC) division, a leading provider of digital and blended literacy solutions, today announced its acquisition of Mondo Publishing, a ...
In 1455, Johannes Gutenberg did what no one had done before. He printed the first major book, using movable metal type. Books became the gold standard of information storage because they could finally ...
Digital learning games have officially gone mainstream, with nearly three-quarters of K-8 teachers saying they use the games for classroom instruction, according to a new national survey. But the rise ...
In today’s digital age, learning has gone through a profound transformation, reshaping traditional educational models. Technology’s omnipresence has brought forth a new era of accessibility, ...
Expertise from Forbes Councils members, operated under license. Opinions expressed are those of the author. According to Statista, digital publishing generates worldwide revenue of $22.05 billion.
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