The biggest mistake is asking too much too soon. Long forms, pushy prompts or unclear value lose customers quickly.
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
Taking a look at Isaac’s space suit. Ahead of the game’s release next month, the development team at EA Motive have been discussing all things Dead Space. The Dead Space remake is due to be released ...
Tekken 8 director Kohei “Nakatsu” Ikeda and project leader Katsuhiro Harada recently spoke with IGN about the character creation process and how much they love it, including what it took to design ...
We spend a lot of time exploring the worlds and getting to know the individual zones in MMORPGs. So it makes sense that New World’s latest Forged in Aeternum features the devs discussing the process ...
Reclaim the future by building market-killer products that delight users and break through the noise. Are you ready? Hear from industry-leading CPOs, developers, and designers at our Design & Dev ...
The Game Devs of Color Expo is returning for its 10th year from September 16 to 19. The online conference both celebrates the games industry's developers of color, and acts as a showcase for new ...
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