Code of Princess is a bad role-playing game masquerading as parody. It's a platter of half-finished ideas glued to the typical party-of-heroes-saves-the-world structure seen in most Japanese RPGs. And ...
In reviewing games at Joystiq, our mission is always to attempt to convey the actual experience of playing a game, as opposed to just listing its features and capping things off with a score. In the ...
Code of Princess is a 3DS game released on October 9th, 2012 in North America (this game was released on April 19th, 2012 in Japan). The game is a multi-planed, side-scrolling brawler with light RPG ...
Code of Princess has a renowned lineage to live up to. It has been promoted as being from several of the staffers behind the Sega Saturn (and, more recently, XBLA) beat-'em-up classic Guardian Heroes, ...
Code of Princess didn't make huge waves when it released back in 2012 for the Nintendo 3DS -- part of the reason Studio Saizensen was motivated to develop Code of Princess EX. I was quite interested ...
Fans of princesses rejoice - tomorrow marks the North American release of Atlus' 3DS action RPG brawler, Code of Princess. We just recently got our copy of the game here in the IGN office, and as such ...
Atlus is brining Agashima Entertainment’s 3DS action brawler Code of Princess to North America this fall. The game blends fighting gameplay with that of classic arcade side-scrolling beat ’em ups and ...
Code of Princess is an upcoming side-scrolling action game for the Nintendo 3DS which is set in a world created by Kinu Nishimura, the character designer of Nine Hours, Nine Persons, Nine Doors. The ...
Remember when Nintendo Gameboys were black-and-white and had zero capabilities for rendering three-dimensional objects? My, how times have changed. Code of Princess is an example of said technological ...
GameSpot may get a commission from retail offers. Agatsuma Entertainment has announced that it will be developing an action game called Code of Princess based on the PVC figure line of the same name.
Chris started gaming in the 8-bit era so writing game reviews seemed like a natural choice of activity to protect his brain from further atrophy during his final year in a psychiatric penitentiary.