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Top of the list of new Godot 4.5 features is stencil buffer support. Like the existing depth buffer, a stencil buffer provides a memory buffer that meshes can write to for later comparison, but it ...
Physics engines aren't the sort of thing you'd normally find us writing about here on SlashGear; maybe the odd mention in a video card write-up, but nothing more. That's until we saw Thiago Costa's ...
YouTube channel Ten Minute Physics posts a video of a physics-based simulation finished with computer graphics. Maltese Miller, the operator and NVIDIA employee, introduced the many simulation codes ...
Google today announced the release of LiquidFun 1.1, an update to the open-sourced 2D physics engine originally released last December. New in today’s release is browser support and this allows games ...
Why it matters: Havok, the Irish-based software maker whose physics engine can be found in countless blockbuster games, has published its first new technology demo on YouTube in a decade. The dynamic ...
Unity Technologies has announced new 2D tools and workflow for the Unity engine and editor for those who create 2D games. Now in beta, the first iteration of the 2D tools will be released with the ...
Unity, the increasingly popular “build once, deploy anywhere” 3D game engine, is going 2D. At the company’s UNITE conference in Vancouver this morning, CEO David Helgason announced three things: ...